![]() The game will have co-op campaigns, a PVE co-op three-player vs one AI mode, and team-based competitive modes that focus on objectives, rather than deathmatch. ![]() “MOBAs, battle royale, even Roblox, these are social experiences, and RTS really had not kept up and evolved along with that axis,” Morten said.įor this reason, Morten and the team will implement mechanics revolving around more interplayer cooperation. He and his team have been receiving feedback from players that the game, albeit having a much-coveted multiplayer, always seemed a little bit lonely. Tim Morten, co-founder of Frost Giant, the game’s developers, had a ton of experience working on StarCraft 2. And at first glance, one can see how Stormgate began life as the dream of a StarCraft that would never be. Production lead Tim Morten and his veteran crew have been wanting to make a third installment of the franchise for years now. This is why a bunch of now ex-Blizzard employees have risked it and struck out on their own to make Stormgate, a brand new RTS, which is effectively the sequel to StarCraft 2. Now, another 12 years after the release of the second game, fans are still waiting for a third installment, but Blizzard has not even hinted about making such a game. Nevertheless, the game’s sequel StarCraft 2 was released a good 12 years after the first game. StarCraft is one of the most influential RTS games of all time, effectively being the gold standard for games of the genre from the late 90s through to the mid-2000s. Stormgate will have a co-op campaign, 3-player-vs-AI battles, and many other social game modesĭevelopers of games like Warcraft 3 and StarCraft 2 banded together in an indie studio to create a new RTS experience called Stormgate, a spiritual successor to the StarCraft franchise.The team focuses heavily on the game’s social mechanics.Ex-Blizzard employees created an indie studio that’s making the newest RTS sensation Stormgate.We’re eternally grateful for your ongoing support, and we’ll keep you updated on any and all plans we have for future voyages into the Koprulu Sector. You are one of the most passionate, creative, and dedicated communities in all of gaming. StarCraft teaches us that that process of improvement can be a reward in itself, and it’s certainly taught us a lot at Blizzard over the years. To become better, you have to look inward, be honest about any flaws, and dedicate yourself to improving. The outcome of each match is in your hands 100%. ![]() StarCraft is core to Blizzard, and we’ve learned that it’s a game that can change the lives of people who devote themselves to it, whether as a player, content creator, streamer, or member of the community (or developer). ![]() We know some of our players have been looking forward to some of the things we’re moving away from, but the good news is this change will free us up to think about what’s next, not just with regard to StarCraft II, but for the StarCraft universe as a whole. StarCraft II esports, which is part of the highest echelon of professional competitive gaming, will also continue going strong as it has been through our partners ESL Gaming and GSL. On that last note, we’re not planning a Q4 balance update given that we did one a few months ago, but as always, we do plan to continue doing them as needed in the future. What this means is that we’re not going to be producing additional for-purchase content, such as Commanders and War Chests, but we will continue doing season rolls and necessary balance fixes moving forward. We’re going to continue supporting StarCraft II in the same manner as we have with our previous longstanding games, such as Brood War, focusing primarily on what our core and competitive communities care about most. This year we celebrated 10 years of StarCraft II with one of our largest-ever patches, with massive updates to the editor, Prestige Talents for Co-op Commanders, and gameplay improvements delivered to players worldwide. With that in mind, we want to let you know about a development change we’re making for StarCraft II as we continue supporting it for the long-term.Īs many of you know, Blizzard continues updating its games long after the initial release-some of you will remember that we were actively patching the original StarCraft more than 10 years after it first hit store shelves. ![]() StarCraft is one of a kind, and we’re committed to making sure that those of you who love this universe like we do have a home here for many years to come. ![]()
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